July 19th, 2006 (01:37 pm)
current mood: giddy
current song: No Day But Today - Rent movie
Actually.... wait.... this is a good game... my bad.
So, yesterday (yes, YESTERDAY... the game is this close to being beaten) I was tempted to turn in some "store credit" (aka, monies I had saved up for a few weeks from food ordering change that my parents know nothing about) at the EB in the mall and fgot Indigo Prophecy.
It was either going to be that or Star Wars Lego, which, I hear, is a solid platformer and I've alwayys enjoyed playing the demo of when they had it in the Toys 'R' Us in Times Square.
However, figuring that I usually use the XBox at all times, even though it is a family console, and that neither of my parents would want to play Star Wars Lego, and I remembered something vaguley XPlay related that said, in the back of my head "This Game Doesn't Suck" and seeing as it was only 20 bucks (well, SW Lego was too...) I opted for the Strategy/Survival Horror/Choose-your-own-Adventure game. I figure that at least maybe my dad will try and pick it up, which will make me feel good. Because he never plays the XBox.... and he should... if only because he bought a game for it about a year ago and never played it (Syberia 2... I don't blame him, wonky camera, frustrating dialouge, boring sequences... at least in the beginning, I never figured out how to get out of that town we trapped in, and I didn't much care)...
Ok, so... of course I go to try out my new game. And, let me just say that this game blew me away.
First, the bad points - the camera can be frustrating at times, the controls are a little wonky in some places, and for a game that was released in 2005, it looks like it should have been released at latest in 2003 - the polygons are pretty ug, which is kinds of annoying and can, at times, make you want to claw your eyes out (or, at least I do).
But considering all that can BE wrong in a pretty ambitious game like this, that's really small beans.
So, what I'd like to say is that "You play Lucas, a man who killed a guy, but was possessed, so now you're trying to clear your name."
But, you don't only play Lucas, you also play Carla and Tyler, the two cops assigned to his case - Carla's the hot big-boobed competant cop who probably attended Harvard (well, actually, PROBABLY John Jay) and got a 4.0 GPA, and Tyler grew up in gangs until he decided to change his life nd become a cop. Yes. He's black. And pimp music is almost ALWAYS playings when he's going solo... which is actually kind of awesome - stereotypes like that always amuse me.
There's also one or two other characters you occaisonally control, but I ain't telling.
But that IS the basis of the story.
The controls. Like I said, in some places they are wonky - for eg, there's a part where you play Carla through 1st person PoV, and you have to control her walking AND breathing, and instinct says to use the right thumbstick to look and the left thumstick to move. Wrong - using the rght thumbstick will only serve to screw you over. And getting to controls is a hit or miss target - if you're not in exactly hte right area, the action icon won't appear, which, when you're also controlling her breathing, can get annoying, frustrating, and, if you suck at it as much as I did the first time I tried it, you end up quitting, and end the game.
The camera, too, can be frustrating at times, going into a perspective you just can't manuever yourself in. It does help cinematics, but, when you're not really sure where you should be going because the camer's just moved on you and you become disoriented, fuck cinematics. Good nws on this is that you can ALWAYS change the camera angle to a perspective you like, and these camera angles don't happen when perspective matters.
The voice acting is... par. It's not spectacular by any means, but it's not offensive. It's on the "pretty good" side of things, where you could definalty hear where it could be better, but also know that it could be a hell of a lot worse.
The actual action controls vary. When you can do something an icon appears on top of the screen (which isn't distracting as the game is in letterbox) as an ation to perform with your right thumbstick. Usually it's nothing bi, moving it to the right, left, up, down. Sometimes you have to turn it, go right and up and around. Usually these times are timed as well, so if you're shimmying up a pipe and you fail at it, you fall and have to get up again.
There's also an LR should button function, when the screen tells you to get ready, and the L-----R bar appears you press L and R alternatly to perform physical feats. It doesn't seem difficult, and, in theory, it's not, however, your fingers do get tired from doing that, as you usually have to do it really fast, and occaisonally 2 or 3 times in a row.
Another is the simon game - from time to time (actually, pretty frequently) two color wheels (for lack of a better description) will come up on screen, and flash colors. You, my fine feathered friend, have to then match the color to the thumbstick movement - so theres red, blue, green, and yellow, going from top and counter clockwise. If blue flashes on the right color wheel, you need to match that to the right movement of the right thumbstick before it flashes away. I mean, it's like Simon if you had to shadow Simon as he did beeped those colors out, instead of remembering what combination he did. It's actually not that bad, of you keep a cool head - most of the time these orbs come on screen when you have to do exactly that. Also some running away from space mites, or something. But, you know... that's no big.
This game is really good, and really creepy at times. I've never been a jumpy one, but there are scenes that just freaked me out - seeing a dead guys face in the mirror for example, and the background music helps add a lot to the creepy feel of the game. The game puts you in situations where it will prey on your paranoia... or at least mine.
Now, playing both sides of the story makes doing somethings (as the cops) difficult. One cop will question Lucas, and isn't it just confusing? Because you are that cop, but you're also Lucas, so, you're trying to lie to yourself, and also get answers from yourself. It's... weird. I, personally get very torn when things like that happen. Yes, I want to find the killer and put him behind bars for life, but I also want ot clear my name. So, when I'm a cop, do I aid myself as Lucas by overlooking clues? Or do I do my job? Do I f' up the composite sketch on purpose or do I try really hard to get it right?
But, there is no one outcome, there are so many different ways to play the game so maybe, one day I'll make that cokmposite skecth with a handlebar mustache. I love those things.
Before I forget, there's a mental health meter. Almost every action you take has an effect on your mental health - If your mental health gets too low and you're wrecked, it's game over. The character kills themselves, or quits, or goes to an insane asylum or whatever. So, you want to watch it carefully. Especally Lucas... he's usually insanely depressed, so, while you may want to look at the dead body of the only person in the whole wide world who believed you and could help you, and -30 mental health points, you may just want to flee from the scene.
This is, actually, a two player game - there are things that 1 person just may not notice, or doesn't pay attention to - like Carla's breathing, having someone watch that meter while you're trying to solve an obscure puzzle is really helpful - otherwise she runs and cries and her mental health decreases. Not to mention that paying attention to the color wheels and such require a focus on those and not the scene going on - so the 2nd person gets the advantage of watching.
It's an interactive movie. And it's good and innovative, and, had I paid 60 bucks for it, I would have gotten my money's worth (even if it is a short addicting-like-crack game).
Indigo Prophecy is on multiple platforms - XBox, PC and PS2 so practically anyone can play this game, and it automatically immersive. Of course, if you just go right into the game you may be in a little over your head as you instantly have to go and start hiding evidence using the action icon. Believe me, easier said than done. Luckily, there's a tutorial mode where you learn the controls and functions in a simple "This is what you do here, try it" manner, so you're not in over your head.
This is definatly a must get, very few games nowadays are well written, clever, and totally immersive, with multiple endings.
For reals yo, at least try the demo on their official site to get a taste and see if you like it... which you invariably will.
-Geek II